Hello, new abundance project attempt to make a cylinder using maslow to replace the router for holding pens, other tools and maybe a thin spindle.
Question to start is there a rough mockup of maslow in the abundance molecules already?
Alternatively is there a general technical drawing with maslow4 dimensions in it?
It looks like the distance between the maslow clamps on the inside is 90mm and the total height of the outside of the clamps is 112mm. Is the router button hole a circle 12mm in radius centered on the outside of the 69mm circle?
New bug. Just exited my project and then entered again and all of the circles are showing “error 24” They are all attached to different diameters and everything looks ok? What is error24?
So I am trying to upload the maslow step files to abundance. It looks to me like it doesn’t like the big ones with hex patterns it says that they have no type and are null. I think I have seen that in other programs where something in the shape crosses over itself so that the inside and outside are not well defined. Is there a way I can poke at this to make it work?
The pieces that don’t load for me are
Clamp
PCB cover
Post Support
Sled
Spool
I’m having some luck, but it’s not great. OnShape is parametric to an extent,
but tends to break if things change too much.
I imported the CAD files into onshape, but those imported files are a far cry
from natively designed files. I’ve traced the imported file to reverse-engineer
it (thinking in terms of 3d printing). If you have it natively in onshape, send
me a link and I’ll clone it and see what I can do with it.
The simplified step file is ok. It loaded. Without the drilling holes it would be harder to line things up. I was just asking if the simplified files were available. if they are not that is ok, I will play around on my end.
Just finished the design for a pen holder attachment for this. it is a replacement for the two bottom layers of the cylinder that would include clamps to hold two sheets of rubber (innertube) that the pen would stick through. The circle on top is the template for the rubber sheets.
The cut layout seems to go ok for this one, still a bit odd on rotation but it works.
Couple of bug reports
On the G code maker it does some strange angled helical exit movements coming out of the centers of these.
Also the G code keeps wanting to go back to the origin and then return to the pieces each time. My design does have two different thicknesses of wood, so maybe that is why?
When it was able to compute a cut layout, the values for the lay out coordinates and rotation did not show up ( they were all zeros) until I clicked in their fields
What is Orientations? What does 12 the default value mean?
The first time it did try to plan a movement to cut holes with diameters of 3.3 with a bit 3.175 but not holes with a diameter of 3.175. I tried to make them all 3.3 but the second time I got a strange error.
The error went away when I had reloaded and recomputed the project so maybe it was that the molecule for the whole router core replacement hadn’t loaded properly.
here is what the Gcode looks like at the end. It does try to drill all 3.3 holes so that is fun. Is it possible to set the plunge speed differnently than the sideways cutting speed?
Pieces overlapping and rotating unnecessarily
Parts disappearing with export to svg
Also navigation to view the parts set out at a distance is difficult. I can zoom out and then move over with a right click but then rotation seems to act around different points. I can usually figure it out but if there was a way to reset the rotation and view navigation I would find that useful.
I’ve been playing around with having it ramp down into the wood, I think that it helps to not leave a mark at the entrance and exit point. It adds a tiny bit of extra cutting distance, but I think it’s worth it for cleaner cuts.
Interesting! I haven’t seen that, but I like the two different thickness of wood theory.
Yeah, this is a known issue. Layout in general is super buggy at the moment. My friend Tristan was working on it, but he is biking across New Zealand at the moment so I can’t bug him to fix it I’m going to get him to clean it up as soon as he gets back.
Right!? I use tags constantly. I think they are crucial to making this kind of CAD work.
The layout will try to put the parts in different orientations to see what packs the best. The reason for having that option is that if you have rectangular parts (which happens pretty often) you can set rotations to 2 or 4 and then it will only try to rotate those parts 90 degrees which is what you want for rectangular parts. It makes the whole thing compute faster.
@bar Thank you. cool. Ramping down will be interesting to try. I’ll play with the orientations in my other models to see what happens there. I am not complaining with these just reporting experience when using abundance. My next steps when I have time to play with the actual machine again will be to export the svgs and then try to set up cuts with them.