Why does krabzcam leave out a corner of my squares on these pockets?

this design it just refuses to do a corner

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Caleb Yager wrote:

this design it just refuses to do a corner

you need to give us more info than this :slight_smile:

David Lang

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We need more information, or a picture to be confident in helping you. If your corners are coming out rounded, that’s possibly KrabzCam correctly predicting that you can’t cut a truly square corner with a spinning bit. The smallest radius you can create is the diameter of your bit.

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i forgot to tag the image oops

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Yeah, that looks like a bug. @mkrabset might want to take a look.

If you recreate it with a triangle or pentagon do you get the same?

What about if you make the square bigger / circle smaller / scale both up or down?

it happens semi consistently if u have a shape like a circle in a square

Hi, please try again now

-Marius

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that issue is fixed, thank you very much, there is another one related to those corners i keep running into also, if i select the outer two the circle and square and try and pocket them it pockets both at the same time

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Amazing!

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I’ve added an option to allow path to cross and overlapping areas to ‘xor’.

Go to ‘settings’ and enable “Allow crossing paths”.

Hope this is useful :slight_smile:

-Marius

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you are awesome, thank you

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Thank you for krabzcam. This weekend I worked on a project that I wanted to separate into multiple imported DXF files (blocks). When I created the blocks I used 0,0 as my insertion point but when I imported them to krabzcam, I could not get them to all land on the same insertion point. Is there a way to do this? Also is there a way to grab an object using an object snap similar to AutoCad, i.e. center, midpoint, endpoint. If so, I could have stacked my inserted blocks one on top the other but I could make that work either.

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Hi, the DXF import is a bit limited. Maybe it would work better to import from svg if that is an option.

Regarding moving objects, there is no snap functionality currently.

You can press ‘z’ to center an object on origin (or on the pivot point if you have set that up).

You can also lock on x or y axis during move and then type numbers if you want to move an exact distance.

-Marius

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