One of the features I like most about Krabzcam is the ability to add dogbones, but I’m working on a project that has several angles I wish weren’t taken so seriously. Does Krabzcam have a feature that allows me to deselect a specific dogbone?
Hi, this is currently not possible in KrabzCAM.
I’ll consider adding some kind of feature for this, but no promises.
Maybe it would help if there was a configurable max-angle for dogbones, so that corners ‘more obtuse’ than this angle gets ignored? Or maybe both a min and a max angle?
-M
Marius Krabset wrote:
Hi, this is currently not possible in KrabzCAM.
I’ll consider adding some kind of feature for this, but no promises.
Maybe it would help if there was a configurable max-angle for dogbones, so that corners ‘more obtuse’ than this angle gets ignored? Or maybe both a min and a max angle?
I’m not familiar with KrabzCAM, but do your dogbones put the center of the
cutter on one (or both) of the lines into the angle? or does it go in diagonally
at 1/2 the angle until the edge of the cutter hits the angle?
too many dogbone tools do the former, which leaves much larger gaps.
David Lang
that would be very good
@Betalombo I’ve added min/max angle parameters for dogbones. (become visible when dogbones are enabled).
Try it out and please let me know of any issues.
-M
@dlang KrabzCAM generates dogbone paths that approaches the corner from the center, like this:
Marius Krabset wrote:
@dlang KrabzCAM generates dogbone paths that approaches the corner from the center, like this:
thanks, that’s what I was hoping for.
David Lang