where would you put the switch that would only trigger if the sled isn’t in
contact with anything where it wouldn’t trigger if the sled is partially over
an edge or cutting a large recess in the workpiece?
I spent some time thinking about this a few weeks back. I think you would need multiple switches, and some decision of how many switches have to open to indicate a limit. It all sounded too complicated for a safety mechanism to me.
Some sort of optical system that looks for the router inside a defined box would work well.
Or a magnet and a reed switch on the chains. This could prevent some limits, but not all.
An optical “eye” on the sled that stares directly at the work surface could be calibrated to trigger only if it receives enough light. Hopefully that way it could be calibrated not to trigger when passing gaps in the material (where the sled will block a fair amount of light) but only when over a true edge…
I would probably put this in the “overkill” category but you could mount bump rails outside of the work area that are connected to microswitches. If the sled leaves the work and hits a bumper the system shuts down. The same could be done with beam-interrupt sensors (like the door chime at 7-11) where the sled breaks a horizontal or vertical beam if it travels too far.
If you wanted a physical switch on the sled, one could be made that doesn’t catch by using a wide, domed panel. Picture a shallow dome on a gentle switch. I’ll draw a picture…
This is not to scale but I think you get the idea. This design would even allow it to pass over gaps wider than the switch as long as the throw distance for the switch is more than the thickness of the material being cut.
Unless you wanted multiple switches then this would be centered in the sled… My fear would be that the sled would tip once it’s center point fell off the edge.
If someone needed to implement this safety I think I’d go for the beam-break or bumpers personally… My initial thought was switches on the chains, but as @krkeegan mentioned that wouldn’t prevent all crashes. Even if you had two limits on each chain (an out-feed and in-feed limit) you’d either create large unusable corners that your sled could never reach or you’d have large crashable zones in the centers of the long edges.
That is darn close to the idea I had in my head. The sled would be two parts, bottom slide and the base. The bottom slide is what would be connected to the limit switch.
What about the technology used for invisible dog fences? I only vaguely know how they work, but that might work too.
I also though about a simple light sensor at the 4 cardinal points in the sled facing down. It shouldn’t trip at cut lines but if the area behind the sled was lit up, it could work. Of course clogging could be an issue.
What about a multi axis accelerometer like they have in wii controllers. Piggy backed off the z-axis, before the sled starts to move, init the angle of the sled. If it moves out of tolerance (caught on a ledge, dangling in the air, chain breaks, hits ground and tips), or drops too quickly(chain skip) it can send a stop command to to the shield/arduino.
Complete Noob here and I’d imagine this would only work with going “too deep”…but, aren’t there relatively inexpensive setups (remember, complete noob here) where electrical charge comes into play?
Where upon a bit cutting into say, “the frames backing board”, a connection electrically is made and a kill switch is triggered?