Im messing with my maslow and am trying to turn it into a really cheap XY machine using as much original maslow gear as possible, but attempting to get the 1/64" accuracy we get in the middle, across the entire sheet.
I know this has been talked about before etc, and i dont wanna start a discussion about it here but wanna talk about the code.
I read through the whole lot last night, and as far as i can tell, to do what i want (and make it usable for others, as thats the open source idea) i should create a new kinematicsType for XY, add a new function to the kinimatics code to turn XY into chain lengths, and thats about it?
The triangularInverse function has some easy enough maths to follow for all the chain length compensation etc, so i can just copy all of that.
Are there any pit falls i should be aware of? i havent spent a lot of time looking at the code, and im staill building the frame so wont have any time to look at it until tomorrow i guess, after i (hopefully) finish the frame.
Just putting it out there, is there anyone who knows the code intensely well that feels like adding XY to it? it seems like it should be pretty easy for someone who knows whats actually going on and would be cool to have it work once i finish the frame. No biggy if you cant, seems like it should be reasonably straight forward.
Frame wise, imagine a DIY panel saw that moves in X and Y with some motors and chains basically… Im hoping it gets rid of the had maths, and adds accuracy across the board for not much more money. ANd if it doesnt work, i’ll build a normal maslow and use the frame im making now as a panel saw